Weird Stuff


Exact timing to save 100% on "Dialing 309 2000":
Make the last lemming into a climber, and mark the second to last. The climber digs five times then bashes. He should dig as close to the flames as possible. Build as usual. Make the marked lemming bash at the first chance you get AFTER THE FIRST BUILD. Build over the gaps as usual, except on the second to last, where you must build as close to the edge as possible. Then, the lemming that was the basher builds over the last gap.

Easier solution in "Don't Shoot My Lemmings":
Build up to the pillar, Release Rate 99, dig through the ground you land on. Have the last lemming mine just before turning around. Build over the trap. This solution is harder to find than the other one, but much easier to do.

100% solution for "The Writing On The Wall":
See the first word "Test"? You can fall onto the writing below it and trap the lemmings in there. You will need to use delays and stuff. You must have at least 14 builders left after trapping the lemmings. Release Rate 99. Make the last lemming build so he falls onto the word "Test", right above where the other lemmings will come out when they're freed. Build over the gap. Complete the rest of the level as usual, then build to free the others. Make sure you free them all in the right direction.

100% solution for "Number One Sturges Road":
Release Rate 99. Make the second lemming a blocker. The first lemming must mine as soon as the second blocks, hopefully making it down to the bottom thin piece. Complete the level as usual, but make sure you have at least one miner and three diggers left at the end. After the usual build, make the lemming climb up, and also make him a floater. Now, dig and bash to create "stairs" that the other lemmings can climb up. You will not need to have any diggers left over, but you will need at least two bashers left. Now, free the blocker by mining under him, then bash to stop the miner.

That's all for now!